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BiteMine

BiteMine turns real-world nightlife into a live city game where people complete quick social missions at venues to level up districts and earn rewards while restaurants gain verified visibility and momentum.

DeFi & Tokenization Thirdweb

What it is

BiteMine is the incentive layer for physical commerce that turns real-world venues into a live city game.
In each season (e.g. Vienna Season 1), districts compete through real customer actions. Players visit participating restaurants, cafés, and bars and complete short, high-impact missions — post a photo, leave a Google review, share an Instagram story, or bring a friend. Most actions take around two minutes, get verified, and instantly translate into XP, PICKS rewards, and district progress.
On the player side, BiteMine feels like a lightweight mobile game:

  • Pick a nearby venue
  • Complete a quick mission
  • Get verified
  • Level up your district and profile
  • Unlock starter quests and referral bonuses
    Districts heat up based on real activity. Live feeds show verified actions happening in real time. The city becomes a dynamic scoreboard where early contributors can claim influence and status.
    On the venue side, BiteMine is a growth engine:
  • Launch social missions in minutes
  • Turn guests into measurable social visibility
  • Generate reviews, stories, referrals, and repeat visits
  • Track impact via a transparent reward ledger
  • Combine missions with QR menus and reservations
    Instead of paying for ads, venues incentivize authentic customer actions that directly improve discovery, ratings, and foot traffic. Every mission is tied to measurable outcomes — visibility, trust, and momentum.
    At its core, BiteMine gamifies real-world behavior and aligns incentives between guests and venues. Players earn rewards and status. Venues gain verified social proof and repeat engagement. Districts compete. Seasons close. Early participants benefit most.
    It’s nightlife, reputation, and local commerce — structured like a game, measured like a ledger, and powered by real actions.

How it Works

  • Rate limiting per device + wallet + IP
  • Evidence hashing + duplicate detection
  • Venue-specific caps (per day)
  • Manual strike system
  • Admin override logs (also in ledger)
    Solutions
  • Vercel for Next.js (fast iteration)
  • Managed Postgres (Supabase/Neon)
  • Redis (Upstash)
  • Storage (Cloudflare R2/S3)
  • Observability: Sentry + PostHog

Links

Created by

  • Laszlo Bihary
  • Aiman El Boujamai
  • Emilio Dimitri Dik